I’m looking for a quick, focused playtest of an early-build VR game. Right now I only need fresh eyes on one area: the core walking and running mechanics. VR not required, but preferred. Here’s what I expect: • Run a single 10 – 15 minute session on your own VR headset (Quest, Vive, Index, or similar). • Push the standard locomotion options—slow walk, sprint, abrupt turns—and note any hitches, drift, motion-sickness triggers, or control confusion. • Capture brief screen or headset footage if possible when you encounter issues (a short clip or stills are fine). • Deliver a concise report the same day—bulleted notes of bugs, glitches, and UX friction, plus your subjective feel for comfort and responsiveness. I don’t need a deep dive into UI, combat, or level flow right now; just movement and controls. If this lightweight test goes well I’ll expand the scope later, but for this round I only require the single playtest and written feedback.