I have an open-world city environment inspired by GTA V. The city was built from scratch, but it currently looks very similar in style and layout. I’m looking for an experienced 3D environment artist (Unity) to: Redesign large buildings to make them visually distinct Modify building silhouettes (not just textures) Replace and improve all road textures (PBR workflow preferred) Improve sidewalks, intersections, and overall road details Adjust urban layout slightly to reduce visual similarity Enhance realism while keeping performance optimized for game use Important: This is NOT just a texture swap. I need structural adjustments to buildings (shape, roof design, facade layout, window distribution, etc.) to create a unique identity for the city. Requirements: Strong experience in Unity Experience with modular city environments Ability to edit meshes in Blender or similar Good understanding of game-ready PBR materials Optimization awareness (LOD, batching, performance) Please include: Portfolio of city / open-world environments Examples of building redesign work Estimated timeline The goal is to transform the current city into a unique, original urban environment while maintaining high visual quality.