I’m setting up a TikTok Live run of Resident Evil 4 Remake on PC and need a coder who can turn viewer gifts into perfectly timed jump-scares. The core job is to write a mod—likely through REFramework or a comparable injection method—that listens to TikTok’s Live gifts API in real time and spawns specific enemies on-screen according to the exact gift type received. My priorities • Code the entire spawn system from scratch or by extending existing open-source hooks. • Build a clean, editable lookup table so I can map each TikTok gift to the enemy I want (e.g., Rose = basic Ganado, Lion = Chainsaw, Universe = Regenerador). • Ensure the mod injects enemies seamlessly without breaking cut-scenes, soft-locking progress, or tanking frame-rate. Deliverables 1. Compiled plug-in (.dll or .lua) ready for RE4 Remake with installation notes. 2. Config/JSON file for gift-to-enemy mapping. 3. Lightweight test harness or demo stream showing spawns firing the moment gifts arrive. 4. Clear setup guide covering TikTok Live connection, any required tokens, and troubleshooting steps. Acceptance criteria: during a 10-minute test stream every gift must trigger its assigned enemy within one second, game stability must remain intact, and CPU/GPU usage should stay within 5 % of the un-modded baseline. If this sounds like your kind of challenge, let’s talk implementation details and get the scares rolling.