Stylized Anthro Hare Retopo

Замовник: AI | Опубліковано: 09.02.2026
Бюджет: 750 $

I already have a rough sculpt of a stylized, anthropomorphic hare built in Blender, but I need a seasoned set of eyes—and hands—to finish it off so I can use it as a drawing mannequin. Your main jobs will be to double-check the overall anatomy, add a functional mouth plus any other small structural touches I’m overlooking, and then give the whole mesh a clean, low-to-mid poly retopology. Because this model will be a poseable reference rather than a game or animation asset, I’m not chasing ultra-dense geometry; what matters is that edge flow makes sense for bending limbs and an expressive face. Speaking of the face, I want cartoon-like exaggerations baked in so I can dial up happy, shocked, or grumpy looks whenever inspiration strikes. Everything needs to stay inside Blender—from sculpt clean-up through final topology—so I can jump back in and tweak poses on my own. If you normally rely on ZBrush or Maya that’s fine for your internal workflow, but please hand back a tidy .blend file with all modifiers applied or properly organized. Deliverables • Corrected anatomy and added mouth geometry in Blender • Retopologized mesh (low-to-mid poly) with clean edge loops for posing • Facial topology that supports broad, cartoon-style expressions • Final .blend file plus any texture or shape-key data used in the process Let me know your estimated turnaround and any questions you have about the current sculpt, and we’ll get started.