Create Static Stylized 3D Creature Model READ ALL OF THIS! IT IS IMPORTANT! Not reading & following the job posting will be an instant no thank you. Need someone with great attention to details (like reading a job post and fully understanding what is being requested) and great communication skills as I will need work in progress videos during the work. Description: I’m looking for a 3D artist to create a static (non-animated, non-rigged) model of one of my creatures for my brand. This model will be used as a decor item in Second Life (SL), so proper optimization is extremely important. The concept art will be provided in 2D form so your task is to bring that creature to life as a stylized Kawaii × Fantasy fusion (cute meets realism). This is not a character rigging or animation job, it’s purely for the static mesh version to test sales and generate early funding for the larger projects. Scope of Work: Create 1 fully modeled static 3D creature based on provided 2D art. Stylized “Kawaii × Fantasy realism” style (cute & detailed). Choose a simple pose (standing, sitting, or playful). Deliver as a clean, upload-ready model, no rigging or animation. -Second Life Optimization Requirements- Second Life has specific technical limits so please follow these exactly to ensure compatibility: -Triangle count: under 20,000 (absolute max: 25,000) -Material/texture faces: max 8 total -File formats: .blend, .fbx, .dae, and baked .png textures -UV unwrapped: clean, non-overlapping UVs -Clean topology: no ngons, doubles, or hidden geometry -Applied transforms: scale = 1.0, rotations applied, pivot centered -Low-poly physics mesh required (keeps Land Impact low in-world) -LODs (Level of Detail): at least 2 simplified versions (auto-reduced is fine) -No more than 6–8 textures/materials -Texture size: ideally 024×1024 -Reasonable Land Impact: mesh should not spike LI in SL uploader --Deliverables-- Please provide the following upon completion: -.blend, .fbx, .dae files -Textures: base color/diffuse (PNG), AO, specular, and normal maps required -At least one LOD version -Properly named mesh parts (e.g., Body, Tail, Ears) -Pivot/origin centered at the base -Clean topology and optimized mesh -Optional: One alternate pose (for future decor variant/fatpack) Technical Note for Artists Even well-made 3D models can fail in Second Life if not optimized. It’s not a plug-and-play platform — models that aren’t decimated, merged, or properly UV’d can appear distorted, invisible, or cause extremely high Land Impact. Please ensure proper mesh cleanup and export settings (apply all transforms, triangulate, and keep materials under 8). References: Second Life Mesh Technical Overview https://wiki.secondlife.com/wiki/Mesh/Technical_Overview?utm_source=chatgpt.com https://wiki.secondlife.com/wiki/Mesh (please also see the Related Resources on this page!) Style References: You’ll be given full-color 2D concept art with a consistent visual direction to follow. Ownership All work must be original and created from scratch. Upon payment, commercial usage rights transfer to our brand. (I will upgrade this job accordingly to include that once I find the right fit) ABSOLUTELY NO AI-generated or pre-purchased assets allowed. What to Include in Your Bid Please include: Links or images of previous creature/animals & stylized 3D work (no hard-surface models only) Estimated delivery time Confirmation that you understand Second Life optimization requirements Whether you’ll provide LODs and physics mesh Looking forward to working with someone who’s both creative and technically sharp: this project will expand into multiple creature series if all goes well. Thanks!