I’m looking for someone who can handle straightforward 3D modeling in Blender. No animation or final renders are required—just the clean, well-organized .blend file (plus an FBX or OBJ export) of the finished piece. Key points • Task focus: 3D modeling only • References: none available, so I’ll rely on your creative interpretation based on a short written brief we’ll discuss • Scope: single, low-poly model suitable for use in a real-time engine; tidy outliner, named materials, and non-destructive modifiers where practical • Deliverables: native Blender file, exported game-ready format, one round of minor tweaks If you’re comfortable blocking out a basic concept quickly and refining after a short feedback pass, I’d love to collaborate. It's gonna be 2 different builds in 2 different folders. Not in a same project. 2 different files, 2 different projects.