I need a highly detailed, photo-realistic parrot that I can drop straight into high-resolution still scenes. Fine feather layering, accurate colour variation and clean topology are critical because the model’s primary job is to look perfect in static renders. Even so, I want the bird fully rigged. Wings, beak, claws, tail and eyes all need smooth deformation, and I’d like intuitive controls so I can pose it quickly. To verify the setup, please include three short actions in the file: a graceful take-off and glide, a simple beak-sync talking loop, and a perch-to-step walk. These do not have to be cinematic—just clean proof that the rig works. My preference is a realistic style, not stylised or cartoonish. Think along the lines of a macaw or amazon parrot with believable feather specularity and subtle colour shifts under different lighting. Deliverables • High-poly, UV-unwrapped model with 4 K PBR textures • Production-ready rig (FK/IK where useful) with the three test animations saved as separate actions • Native working file (Blender, Maya or similar) plus clean .fbx export Please keep the file plug-in free, leave non-destructive stacks where practical, and make sure the project opens error-free. Let me know which software you’ll use, how long you’ll need, and share any past creature or bird examples so I can judge feather quality before we get started.