Job Title Build a Realistic Female Live Avatar for Unity (Humanoid Rig, ARKit 52, Real-Time Presenter Use) Project Overview I am looking for a highly skilled character artist / technical character freelancer to build a realistic adult female humanoid avatar for a live AI project called Symboldom. This is not for pre-rendered video only. This is for a real-time interactive virtual presenter that will later integrate with: Unity as the main runtime AWS backend infrastructure real-time speech / lip sync future conversational systems future facial driving / live animation systems The avatar must be built to feel like a real human world presenter: intelligent, warm, composed, authoritative, elegant, and believable in close-up. Required Direction The avatar must be: realistic human female adult not anime not doll-like not stylized fantasy not game-heroine / pin-up style suitable for head-and-shoulders close-up framing suitable for live conversation and speaking suitable for premium presenter / spokesperson / keynote use This character must look believable as a living digital human. Technical Pipeline Requirement The required production path is: DCC-first in Blender or Maya clean source files export via FBX deliver Unity-first keep source assets clean and engine-independent where possible Do not propose an Unreal-first or MetaHuman-first workflow. This project is Unity-first, with future integration into our existing Symboldom systems and AWS environment. What I Need Delivered Avatar Package realistic female humanoid avatar clean facial topology suitable for speech and expressions realistic adult face proportions presenter-quality appearance modular hair and clothing where possible premium business / world-presenter outfit Rigging full Unity humanoid-compatible rig properly skinned and tested ready for Unity humanoid retargeting Facial System full ARKit / Apple 52 blendshapes from version 1 organized and clearly named suitable for: audio-based lip sync real-time facial animation expressions future live facial capture compatibility Eyes / Face Behavior realistic eye movement realistic blinking believable neutral face believable smile and speech-ready mouth shapes Textures / Materials high-quality PBR textures 4K textures for face/head and close-up critical areas clean organized materials realistic skin, eyes, lips, and hair presentation Unity Delivery clean Unity import no major import errors proper scale and rig setup Humanoid Avatar configured basic Animator Controller with: Idle Talking Idle Files Unity project FBX source file (.blend, .ma, or equivalent) textures/materials setup notes / documentation Hair Requirement Unity is the main runtime, so the hair must be built for Unity-first real-time use. Preferred: high-quality hair cards suitable for Unity HDRP realistic hairline close-up presenter quality Do not depend on Unreal groom workflows. Render Pipeline Target Primary target: Unity HDRP Optional bonus: reasonably adaptable for URP later But the main target is HDRP-quality realism. Integration Context This avatar will later integrate into our live Symboldom stack, which includes: Unity runtime AWS backend / infrastructure future real-time speech and lip sync systems future conversational systems future advanced facial-driving systems At this stage, I am primarily commissioning the avatar package + Unity-ready setup, not the full live backend implementation. However, the avatar must be built cleanly so it can integrate well with future systems. Optional Bonus Skills These are not required, but are a plus if you have proven experience with them: Unity character setup Animator Controller setup blendshape-driven lip sync Convai-ready character prep Azure Speech-ready character prep real-time facial animation workflows in Unity If you offer these, you must provide clear proof of prior work. What I Need From You When Applying Please send: examples of realistic female characters you have created examples of ARKit / facial blendshape work examples of Unity-ready humanoid characters your preferred DCC tool (Blender or Maya) confirmation that you understand this is: Unity-first realistic human presenter not stylized / not anime / not doll-like Please also confirm whether you can deliver: Unity humanoid rig ARKit 52 blendshapes realistic close-up facial quality Unity-ready setup source files + final exports Important Notes I am not looking for: MetaHuman-first workflows Unreal-first workflows stylized / anime characters generic game character creation vague promises without proof The exact skill list to ask for Must have proven experience in: realistic human female character modeling facial topology for speech and expressions ARKit 52 blendshapes humanoid rigging and skinning PBR texturing Unity humanoid import/setup Unity HDRP character presentation real-time hair cards for Unity Animator Controller setup with idle/talking states I am looking for someone who can build a credible, realistic, live presenter avatar suitable for a serious AI embodiment project.