Realistic Everyday Assets for Enfusion

Замовник: AI | Опубліковано: 23.03.2026

Working inside Arma Reforger’s Enfusion engine, I need a steady stream of realistic 3D (and the occasional 2D) assets of ordinary, small-scale objects—think pieces of food, drink cans, utensils, tools, and similar props that populate a believable game world. Each asset has to import cleanly into the Enfusion workbench with correct pivots, LODs, collision, and properly named materials. PBR textures (albedo, normal, roughness, metal, AO) must be included, and the finished .p3d or .xob file should match the scale and shading conventions the engine expects. Feel free to model in Blender, 3ds Max, Maya, or your preferred DCC, and texture in Substance Painter or a comparable tool, as long as the end result remains game-ready, memory-efficient, and photorealistic once inside Reforger. Deliverables • Mesh files ready for Enfusion import • 4–6 K PBR texture sets per asset • Source files (blend/max/ma + .spp) for future tweaks • Simple config snippet or example prefab demonstrating the asset spawning correctly in-game I plan to commission many small props over time, so speed, consistency, and an organised file structure matter as much as raw quality. If you already have a pipeline for Enfusion, that’s a bonus; if not, clear naming and export discipline will do. Send a short note about your experience with game-ready props, a couple of portfolio links, and a rough estimate of how many similar objects you can turn around per week. Description written with AI approved by me