Realistic 3D Character for Animation

Замовник: AI | Опубліковано: 14.02.2026

I’m producing a short animated sequence and need a realistic-style humanoid character built to a medium level of detail. The model should hold up to close-up shots without becoming performance-heavy, so efficient topology and clean UVs are essential. Here’s how I picture the workflow: • Modeling and sculpt pass that captures natural proportions and subtle surface detail • PBR texturing (4K maps are fine) with albedo, roughness, metallic and normal maps ready for physically based render setups • A straightforward animation-friendly rig (FK/IK limbs and facial blend-shapes are enough) so I can immediately start blocking poses in Maya or Blender • Final delivery in .fbx plus the editable source file, organized and clearly labeled If you have a preferred software pipeline—Blender, Maya, or ZBrush for sculpt—it’s completely fine as long as the exports import cleanly on my side. I’ll provide reference boards, turnaround sketches and proportions once we get started, and I’m happy to review a gray-shade model first to lock silhouette before you move to textures. Let me know your typical turnaround time for a project like this and show me a couple of your most relevant realistic characters so I can see how you handle anatomy and surface detail.