Project Proposal: REFramework Enemy Spawner With Hotkey System for RE4 Remake Project Title Develop REFramework‑Based Enemy Spawner & Hotkey Cheat System for Resident Evil 4 Remake --- Project Overview I am looking for an experienced REFramework, Lua, or RE Engine modding developer who can create a custom system for Resident Evil 4 Remake that allows enemies to be spawned in‑game using configurable hotkeys. The system should integrate directly with REFramework and run as an autorun script or plugin. This project is ideal for someone who has previously worked with REFramework, RE Engine titles, or game memory manipulation. --- What I Need Built 1. Enemy Spawner System - Ability to spawn specific enemies instantly (e.g., Ganado, Chainsaw, Garrador, Regenerador, etc.) - Spawns must appear at or near the player’s position or a configurable offset. - Must use REFramework’s scripting API (Lua preferred, C++ plugin optional). 2. Hotkey‑Based Controls - Each enemy type should be assignable to a hotkey. - Pressing the hotkey spawns the corresponding enemy immediately. - Hotkeys must be editable either: - Inside a simple REFramework ImGui menu, or - In a config file that loads on startup. 3. Optional Cheat Toggles (Bonus) Requiered - God mode - Infinite ammo - Freeze enemies - One‑hit kill - Resource/money modifiers - etc These can be simple toggles inside the same menu. --- Technical Requirements - Must run through REFramework (Lua autorun script OR C++ plugin). - Must be a drop‑in solution placed inside the RE4 directory: - reframework/autorun/ for Lua - reframework/plugins/ for C++ - Must be stable and not crash the game. - Clean, readable code with comments for future modification. --- Deliverables - Fully working REFramework script/plugin. - Configurable hotkey system. - Enemy spawn functions for selected enemy types. - Optional cheat toggles - Installation instructions. - Brief documentation on how to add more enemies or hotkeys. --- Ideal Freelancer - Experience with REFramework (required) - Experience with Lua scripting or C++ plugin development - Familiarity with RE Engine games (RE2R, RE3R, RE4R, DMC5, etc.) - Ability to work independently and deliver clean, modular code --- Budget Open to reasonable offers depending on experience and scope. --- How to Apply Please include: - Examples of previous REFramework or RE Engine modding work - Your preferred approach (Lua or C++) - Estimated timeline - Any questions you need answered before starting