I want to turn my idea into an Android-based game that genuinely entertains players and, at the same time, brings in consistent income. The goal is a polished, lightweight game that runs smoothly on most devices and is fully set up for revenue through AdMob, rewarded video, or other proven in-app purchase models. You’ll take the lead on coding, design integration, and the entire Play Store release process. I’m open to the engine or framework you’re most comfortable with—Android Studio with Kotlin/Java or a cross-platform tool like Unity, as long as the final build is stable and easy to maintain. Deliverables: • Play-ready APK/AAB and all project source files • Monetization features integrated, tested, and demonstrably working • Brief documentation covering build steps, ad or IAP setup, and versioning • Support through launch so the game is live, discoverable, and earning If you have a portfolio of released Android games, especially those already generating revenue, I’d love to see a few examples along with your proposed timeline.