I’m building a colourful match-3 puzzle for mobile and need someone who can take it from concept to a polished, store-ready release. The core loop is classic swipe-to-swap matching, but I’d like it to feel modern with smooth animations, satisfying particle effects, simple boosters and a gentle difficulty curve that keeps players coming back. Here’s what I’m aiming for in this first version: • A single-screen board that supports common match-3 mechanics (cascades, power-ups generated from 4- and 5-tile matches, limited-move levels). • Clean UI that scales properly on both iOS and Android phones. • Lightweight level manager so I can add or tweak stages myself without digging into code. • Basic audio: upbeat loop and concise SFX for swapping, matching and booster explosions. • Source code and project files delivered so I can continue iterating after launch. Unity or another cross-platform engine is fine as long as the final build runs smoothly on current Android and iOS devices and the project is organised clearly. If you already have reusable modular systems for match-3 grids, even better—feel free to bring those in. I’ll provide style references, a simple tile set and any copy needed for menus; you focus on coding, effects, simple UI polish and packaging. Once we agree on a milestone schedule I’m happy to test early builds on TestFlight / internal track and give quick feedback so development stays focused. When you reply, a brief note on your preferred engine, previous puzzle projects and how quickly you can get a prototype on device will help us move fast.