BLIND SCOPE — Casual Mobile Game (2.5D) | iOS + Android Request for Quote (RFQ) 1) Project Summary (No IP Disclosure) We are requesting a quote to develop a casual mobile runner/racing game in a 2.5D visual style (depth + parallax, fixed or semi-fixed camera). The experience is built around short sessions with obstacles, collectible items, power-ups, light progression, and optional monetization. Important: For the purpose of this quote, no proprietary IP will be shared (names, characters, story, scripts, proprietary artwork, or world-building). If we move forward, we will sign an NDA and provide a full creative bible. 2) Platforms & Technology • Platforms: iOS + Android • Preferred engine: Unity (preferred) or an equivalent proposed by the vendor • Delivery: installable builds per milestone + full project source/repository upon final delivery • Performance target: 60 FPS on mid-range devices (vendor to recommend minimum supported device specs) 3) 2.5D Visual Style (For Quoting Purposes) • Characters and elements in a cartoon/casual style with humorous visual tone • 2.5D definition: layered environments with parallax, perceived depth, simple shadows, VFX/particles; no fully free 3D world and no fully dynamic camera • Quote should include: o recommended art pipeline (2D sprites + layers / lightweight 3D + fixed camera / hybrid) o mobile optimization approach (textures, draw calls, batching, etc.) 4) Game Loop & Core Mechanics Session length: 60–120 seconds. Core gameplay (included in scope): • Base character movement • Touch controls (swipe / tap): lane-based or free lateral movement (vendor to propose) • Static and moving obstacles with collision • Collectibles (coins/items) • Power-ups: 3 types (e.g., boost, shield, magnet) — configurable/parameterized • End-of-run system (finish line, crash/fail state, or timer) + results screen Optional add-ons (quote separately): • Rival AI + “race” against 1–3 opponents • Procedural track generation vs. fixed levels • Daily challenges / missions 5) Content Volumes (Quoted Without IP) Vendor should quote the following volumes (adjustable per package): MVP (Minimum Viable Product) • Playable characters: 1 (with skin/cosmetic support) • Environments/biomes: 1 • Unique obstacles: 10 • Power-ups: 3 • Per-character animations: run, jump, hit/fall, celebration (min. 4) Version 1.0 (Post-MVP) • Characters/skins: 3–6 (or 1 character + 10 skins) • Environments/biomes: 2–3 • Unique obstacles: 20–30 • Power-ups: 4–6 Note: If the studio proposes a different (more efficient) structure, please map it to these volumes. 6) UI/UX (Included Screens) Design + implementation of: • Splash + loading • Main menu • Character/skin selection • Short tutorial (overlay or guided run) • In-game HUD • Results / rewards • Shop (cosmetics + currency) • Settings (audio, vibration, language if applicable) Requirement: responsive UI for multiple screen sizes and safe areas. 7) Progression & Economy (Light) Included: • Soft currency (coins) • Per-run rewards • Basic upgrades (3 stats or 3 upgrade paths) • Local save + optional cloud save (quote cloud separately) Optional: • Daily missions system • Season pass / battle pass (quote separately) 8) Monetization (Modular Quote) Please provide pricing per option/module: A) Ads • Interstitial ads • Rewarded ads • Configurable frequency • Standard SDK integration (Unity Ads / AdMob / vendor recommendation) B) In-App Purchases (IAP) • Currency packs • Remove ads • Consumables (boosters) 9) Audio (Basic) MVP: • 1 menu music track + 1 gameplay loop track • 15–25 SFX (UI, power-ups, crash, coin pickup, etc.) Optional: • 3–5 additional music tracks • Voice/VO 10) Analytics, QA & Publishing Included in proposal: • Basic analytics (Firebase or equivalent): session, run completion, ads, purchases events • Crash reporting (Firebase Crashlytics or equivalent) • QA plan + recommended test device list • Post-launch support: 30 days (critical bugs) Optional: • App Store / Google Play publishing support (setup, screenshots, store listing) • Basic ASO support 11) Milestones & Deliverables (Phased Quote) Please provide cost + timeline per phase: Phase 0 — Pre-Production (1–2 weeks) • Simplified GDD/SDD (no IP) • Movement + 2.5D camera prototype • Final feature list + risk assessment Phase 1 — Playable MVP • Complete core gameplay • 1 biome • Basic UI • Simple economy • iOS + Android builds Phase 2 — Version 1.0 • Expanded content (per volumes) • Monetization (ads and/or IAP) • Analytics • Optimization + QA 12) Assumptions & Exclusions (To Avoid Scope Creep) Not included unless quoted separately: • Real-time multiplayer • Complex backend systems • Advanced cinematics • Hyper-realistic art / high-complexity animation • Full localization into multiple languages 13) Quote Requirements (What We Need From You) Please send: 1. Cost per phase + min/max range 2. Schedule by weeks 3. Team composition (roles + estimated hours) 4. Tech stack + SDKs 5. What’s included vs. excluded 6. Commercial terms: milestone payments, IP ownership, support, warranty 7. Portfolio of similar projects IP Protection Notes • “We will not share names, characters, story, or proprietary art without an NDA.” • “All estimates must be based on mechanics and content volumes described in this Blind Scope.” • “All work produced for this project must be work-for-hire and owned by the client, subject to contract.” Alexander Vivas Project Lead / Product Owner Eagle Enterprises LV LP Las Vegas, Nevada, USA