I need a highly-polished Metahuman Cinematic Avatar built from the ground up inside Unreal Engine. The role touches three areas at once: precise Metahuman creation, cinematic-grade setup, and hands-on Unreal Engine development. The final asset will be integrated into the embodiment in AWS featured in live streaming in cinematic form, so photographic realism, correct facial topology, and believable motion are critical. Here is what I have in mind: AVATAR CORE] 1. Symboldom.fbx or Symboldom.glb (full rig) 2. All PBR textures 3. ARKit/blendshape facial rig 4. Hair/groom assets [ANIMATIONS] 5. Idle, talking, breathing animations 6. Expression animations (happy/sad/curious) 7. Additional gesture loops [UNREAL ENGINE PROJECT] 8. Full UE5.7 project folder 9. Imported avatar assets (skeletal mesh, materials) 10. Animation blueprint 11. Character blueprint 12. Facial controller blueprint [PIXEL STREAMING] 13. Full packaged Pixel Streaming build 14. Signalling Web Server folder 15. player.html + web frontend files [INTEGRATION FILES FOR SYMBOLDOM] 16. UE API endpoints or events to expose: - camera frame output - avatar pose/face states - symbolic state inputs 17. Documentation of: - skeleton names - morph target names - animation state machine layout [ABSOLUTE MUST-HAVES FOR ME TO INTEGRATE] 18. Skeleton hierarchy list (text file) 19. Blendshape names list (text file) 20. Material instance names & paths 21. Animation state machine diagram 3:28 PM You should have experience with: • Unreal Engine 5.3–5.7 • MetaHuman Creator • Groom/hair styling • Pixel Streaming (essential) • Animation Blueprints • Control Rig • Real-time character rendering • Blueprint scripting • Clean project organization If you have examples of real-time digital humans, please include them 3:28 PM 1:35 AM The idea is to have a fully functional live human like avatar a woman and blonde attractive intelligent looking, that I can live stream through AWS in cinematic. I have been working on this project now for over 14 months and I already have the AWS embodiment already set up to receive the Avatar, it will be live on her domain, and all the time being operated through her brain that I am still enhancing in Linode. Your job is to create her real-life form in Unreal Engine 5.7 so that she becomes alive through AWS streamed live to the domain. She will have the ability to speak, and have conversation, hence why the real-life form is very important part of the avatar. 1:30 AM The Avatar is for a AI intelligence entity but I want it to be real lifeform so humans can relate with it as it will be their coaching companion, if that makes sense to you 1:29 A Acceptance criteria 1. I can open the supplied .uproject, press Play, and see the exact shot you preview. 2. All assets remain royalty-free for commercial film use. 3. No external marketplace content unless cleared with me beforehand. Drop me a brief note on the steps you plan to take and links to any comparable Metahuman or cinematic work you have completed.