I’m handing you the complete, clean source for a two-player Chinese HongZhong Mahjong Android game—Java, Lua, resources, and the original keystore. All the heavy lifting is done; I just need two small but critical features finished and the app rebuilt with its official signature so the live server accepts it. 1) ESP view Add a toggleable button in the top-right corner that, when on, lets me see my opponent’s full 13-14-tile hand and the remaining wall. Off returns the game to normal. The button should swap its icon to indicate state. 2) Draw control After I discard, pop a selection panel showing the next available tiles. If I tap one within roughly 1.5–2 seconds, that exact tile is drawn; if I don’t tap, the game proceeds with a random draw. This feature gets its own button-style toggle beside the first, also with an icon change when active. Both toggles must be independent, implemented as on-screen buttons exactly as described, positioned together in the top-right corner. Deliverables • Updated Java/Lua code integrating both features • Two new icon-changing buttons wired into the existing UI layer • Signed release APK and matching AAB using the provided keystore • Brief README noting any new classes or resources The job is tiny and straightforward—I expect it wrapped in three to five days, and I’ve set aside a nice bonus if you beat that. Message “Ready” when you’re good to go and I’ll award immediately.