Looking for a gamer in $250 Limited Budget

Замовник: AI | Опубліковано: 20.04.2026
Бюджет: 750 $

I’m looking to commission a compact, story-driven role-playing game that can be built inside a tight, roughly $300 production ceiling. The experience must be strictly single-player—no multiplayer or online features—yet still deliver a satisfying sense of exploration, progression, and completion. Scope and vision The ideal game runs 60–120 minutes from first click to credits, offering a small but engaging narrative arc. I’m flexible on the tech stack—Unity, Godot, GameMaker, Unreal, an in-house engine, whatever lets you move fastest while keeping licensing costs minimal. Free or low-cost marketplace assets are fine; polished placeholders are acceptable where original art would blow the budget. Core requirements • Clear, self-contained narrative with a beginning, middle, and end • Either turn-based or responsive real-time combat (your call) • Basic inventory and character-progression loop • Save / load functionality • Menus and UI that feel finished, not prototype-grey Deliverables – Playable PC build (Windows; bonus points for macOS/Linux exports) – Full project source with clear folder structure and commented code – Asset list noting licences for every third-party element used – Quick-start guide so I can compile or tweak the project locally Acceptance criteria 1. The build installs, launches, and plays through without major bugs. 2. Main quest-line can be completed in under two hours. 3. No unlicensed or improperly credited assets. In your proposal, please outline: • The engine and tools you’ll use. • How you plan to divide the limited budget across art, sound, and dev time. • A milestone timeline—I’d like something playable within about four weeks. If you have jam projects or finished RPGs in your portfolio, share a link or video; seeing your previous work will help me choose the best fit. I’m eager to collaborate and happy to answer any follow-up questions right away.