I am creating a digital “kuş tablosu” that will live entirely in a virtual space. The piece must feel as lifelike as a gallery canvas yet be fully explorable online, so the core of the job is to build a highly realistic 3-dimensional bird composition, add fluid animations, and layer in interactive touches that invite viewers to engage rather than just observe. Here is the vision in more concrete t erms. The bird and its immediate environment should be sculpted in true 3D—not a flat parallax effect—so guests can orbit, zoom, or even switch between a few preset camera angles without breaking immersion. Subtle wing movements, head turns, and breathing cycles will keep the tableau from feeling static, and I would like at least one user-triggered micro-interaction such as a click or tap that prompts a short behavioral loop (for example, the bird fluttering to a new perch or responding with a brief song). Because this will be shown only online, the final asset needs to load smoothly in a standard web viewer. A lightweight but visually rich export in GLB, FBX, or any optimised format that plays nicely with Three.js, WebGL, or Unity WebGL will work. Please include baked lighting or real-time lighting guidance so the scene maintains fidelity across browsers. Deliverables I will review for completion: • The textured, rigged 3D model of the bird and its setting • Animation clips packaged and ready for loop or trigger • An interactive demo scene (HTML/Unity build) proving camera control and at least one user action • All source files so I can iterate later If you already have a preferred pipeline—Blender to Three.js, Maya to Unity, or similar—let me know; I am flexible as long as the result is lightweight, realistic, and interactive.