Idle Clicker Mobile Game Build

Замовник: AI | Опубліковано: 21.03.2026
Бюджет: 3000 $

I’m creating a lightweight idle / tap-to-earn mobile game inspired by Eatventure and need the full first version (MVP) built for both iOS and Android. The core loop is simple: players tap to collect coins, unlock new stations, and purchase upgrades that boost revenue while the game runs in the background. Art & presentation I picture a clean, approachable mix of 2D interface elements with 3D-style characters or props where it feels natural—nothing overly realistic, just bright and inviting. Gameplay & systems • Tap-to-earn mechanic with offline earnings • Progressive stations that unlock and visually evolve with upgrades • Soft-currency (coins) and premium gems, both purchasable through an in-game shop tied to Google Play Billing and Apple In-App Purchases Platform services Google Play Services (achievements, leaderboards, cloud save) and Apple Game Center need to be wired up from the start so users keep their progress across devices. Release scope The goal of this contract is a playable MVP that can pass App Store and Google Play review. I’m happy to iterate on content later, but the initial build should include: 1. Core tap-to-earn loop, at least three upgradeable stations 2. Functional shop with consumable IAP for coins and gems 3. Basic achievement set + leaderboards through the required platform services 4. Simple, polished UI, splash art, and icon 5. A test build delivered through TestFlight and Google Play internal testing before final submission If you have idle or clicker experience and can turn around a stable cross-platform build within the target budget and timeline, let’s talk details and milestones.