I have a base player skin for GTA San Andreas (.dff and .txd) and six accessory pieces that must be merged into it: a new hairstyle, hat, and shoes (each with two variants). The meshes are already modeled; your task is to import, align, scale, and, if needed, re-weight them so they fit the existing skeleton and play nicely with in-game animations. The finished character has to look as if it shipped with GTA SA, so please keep the original style. Minor texture edits are fine when they help the parts blend; if everything matches out of the box, keep the existing maps untouched. Deliverables • Final, game-ready .dff and .txd that drop straight into the IMG archive without crashes. • Accessories correctly rigged and free of clipping in standard animations and cut-scenes. • Textures packed with original naming conventions so the game recognises them. I will provide the current skin, all accessory files, and reference screenshots as soon as we start. Approval is given once the model loads in single-player and cut-scenes with no visual glitches. Let me know your expected turnaround time and any clarifications you need.