My furry avatar is already fully modeled in Blender; what it lacks is a polished, seamless surface that can stand up to high-resolution renders. The current UVs show seams and stretching, and the existing materials feel flat. I need those issues fixed so the character looks believable in close-up Cycles or Eevee shots. Here’s what has to happen: • Clean and reorganise the UV layout so joins disappear and texel density stays consistent. • Repaint the entire PBR texture set (Base Color, Roughness, Normal, plus any extra maps you find useful) at 4 K, with no visible seams anywhere on the mesh. • Build a tidy material node tree and a basic three-point light rig inside the same .blend so I can hit F12 and get portfolio-ready images immediately. Deliverables 1. The updated .blend file with new UVs, textures, materials, and fur system neatly organised in named collections. 2. All texture maps exported as PNG or TIFF. 3. A quick 1080p turntable render to confirm everything holds up from every angle. Acceptance Criteria • No visible seams or texture distortion when zoomed in. • All materials load correctly in Blender 3.6 LTS with zero missing links. • Final render quality matches or exceeds the reference shots I’ll provide after agreement. This is a straight Blender job—no paid plug-ins required—and the model comes under NDA, which I’ll supply once we kick off. If you’re comfortable with UV optimisation, PBR texturing, and for still images, this should be a smooth, clearly scoped project. I have a 3D model already made but the problem is that it's designed for VRchat and Unity based operation. I would like the model edited to become a seamless model. The model is a furry NSFW model so you would need to be okay working on NSFW content. Right now the tail is a separate asset then the main body and basically bolted on. It's clipping through the main model body and looks good for VRchat but it's not seamless and I want to produce high quality renders with this model. I have a texture that I made in substance painter but I'm also interested in having the texture redone to look better then it currently is. I have .FBX and .SPP files for the project. The models breasts also need to be reduced. The original model has breast that were much too large for my preference.