I have a fresh adventure concept that I want to turn into a first-person mobile experience for both iOS and Android. The core idea and story arc are already outlined; what I now need is a developer who can transform those notes into a polished, scalable game with smooth touch controls, compelling moment-to-moment gameplay and a visual style that feels current on modern devices. Here’s the journey I picture: • Prototype – a vertical slice that proves the core mechanic, shows off first-person navigation, and runs reliably on mid-range phones. • Production build – full level set, UI/UX, audio, save/load, basic analytics, and App Store / Google Play compliance. • Launch & post-launch – optimisation, bug-fix patches, plus the groundwork for future content drops. I’m flexible on engine choice; Unity with C# is my default assumption but if you prefer Unreal Engine or another mobile-friendly framework and can justify the fit, I’m open to it. What matters is buttery-smooth frame rates, quick load times and code that’s clean enough to hand over to another programmer down the line. Acceptance criteria 1. Playable release APK/IPA that passes store review. 2. Source project, commented and organised. 3. Asset pipeline documented so new levels or dialogue can be added without major re-code. 4. Basic analytics hooks (session length, retention) integrated. 5. Short post-launch support window to squash any critical bugs that surface with real players. If this sounds like the kind of adventure you’d like to embark on, let’s talk timelines and milestones.