I have already started sculpting a digital bust—just the head and neck—but it still needs work before it can go on the printer bed. The current file is only partially finished, so I need you to step in, clean up the anatomy, close any open geometry, and push the overall sculpt to a solid medium-detail level. The sole purpose of this model is physical 3D printing, so please keep wall thickness, overhangs, and watertight topology in mind while you refine the mesh. I am not chasing ultra-fine pores or hair-strand micro-details; the intention is a clean, believable likeness that holds up once sliced and printed at a reasonable scale. Deliverables • A fully closed, error-free bust in STL (and, if convenient, OBJ or FBX) ready for slicing • One quick viewport screenshot showing the final poly flow and the solid/print-check result I’ll share the existing file and a few reference photos as soon as we start. Let me know which sculpting or retopo tools you prefer—ZBrush, Blender, Maya, or similar—and your estimated turnaround.