I have a fully modelled 3-D character that now needs believable movement, emotion and personality. Your task is to animate this character from start to finish, delivering a polished sequence that I can drop straight into my production pipeline. Scope • Animate the supplied rigged model (or handle rigging if you prefer another setup). • Ensure weight, timing and secondary motion feel natural and engaging—lip-sync and facial acting where the scene calls for it. • Lighting, cameras and a simple environment are only needed insofar as they help me judge the performance; the focus is on the character itself. Deliverables • Final animation files in FBX (baked keyframes) and a play-blast or ProRes/MP4 preview. • All working files (Maya/Blender, source textures, audio if used). • A brief hand-off note explaining controls or custom scripts. Acceptance Criteria • Movements read clearly at both real-time 24 fps and half-speed review. • No geometry intersections or broken deformations visible in the final render. Tools You are free to use Maya Timeline Once we agree on a storyboard or blocking pass, I’d like the first review within one week, with two feedback rounds before we lock the shot. If this sounds like your craft, show me a reel featuring at least one character-focused shot so I can see your sense of weight and emotion.