Chess Prototype & Iteration Breakdown

Замовник: AI | Опубліковано: 24.12.2025

I already have a functional Python chess program and now need a polished prototype that demonstrates the core gameplay mechanics alongside a clear, intuitive user-facing layer. I’m flexible on whether that layer is GUI, CLI, or web: the priority is that a marker can run it easily and see pieces move, rules enforced, and turns tracked without digging into the code. Alongside the prototype, my A-Level Computer Science coursework requires a well-structured development log. What I have now is a single “iteration” section; I need this split into multiple phases, each expanded with the sort of detail an examiner looks for: design intent up front, evidence of implementation, and proof of testing. Here’s what I expect at the end: • Prototype built from my existing source, showcasing gameplay mechanics and user-interface design. • A development document broken into logical iterations (e.g. Planning, Initial Build, Refinement, Testing). Each phase must include: – a concise design explanation, – screenshots of key code segments, – screenshots of any errors you encountered with a brief fix narrative, – testing and debugging notes that prove the code was exercised. - Please follow the PowerPoint to check all box - The used of AI is not allow anyway so please provided me an AI check test resource with the submission of the completed work. - I can also give you a copy of the code if needed after the milestone been giving - I needed it to be done quick so i need it with in 4 day. Keep the language student-friendly yet technical enough for exam moderation. Please draw on past experience marking or moderating coursework so the write-up aligns with typical assessment criteria. I’ll supply the current codebase and my original write-up as soon as we start; feel free to suggest extra evidence if you know a moderator would appreciate it.