I have an existing 3ds Max file of a single product that needs a subtle but clearly noticeable upgrade: the overall shape stays the same, yet new details must be modeled directly into the geometry. In other words, I’m not asking for simple texture swaps or colour tweaks—I specifically want extra physical features added so the piece looks richer and more refined while remaining true to its original proportions. You’ll receive the current .max scene with all assets and reference renders. Your job is to: • Integrate additional surface features (bevels, grooves, small mechanical elements—whatever best matches the reference I’ll supply). • Keep topology clean and organised for easy future edits. • Return the updated 3ds Max file plus a few quick viewport or clay renders so I can review the changes at a glance. Please use native 3ds Max modelling tools; I’m fine if you incorporate plugins like TurboSmooth or OpenSubdiv, so long as the final mesh is non-destructive and neatly layered. Once I approve the preview, deliver the final model and a short note outlining any modifiers or layers you introduced. Let me know your estimated turnaround—ideally this is a short, focused task that shouldn’t require more than a day or two for an experienced modeller.