I have a finished product model in Blender and need a rock-solid .glb export that I can drop straight into a browser-based viewer. The file must retain the detailed textures already applied—base color, normal, roughness, metallic, the works—so that what I see in Blender is exactly what I get online. Scope • Optimise geometry and texture sizes for fast web delivery while keeping visual fidelity. • Bake or pack the textures as required, making sure every material channel survives the glTF 2.0 pipeline. • Hand back a single, self-contained .glb that opens error-free in common viewers such as three.js or Babylon.js. Acceptance 1. Model loads instantly in an online viewer with no missing materials or lighting quirks. 2. File size kept within a reasonable range for the web (we can agree a target once you review the scene). 3. All product details—logos, decals, fine surface bumps—display as intended. Please confirm how you’d like me to package the current .blend and any external assets so you can get started.