I’m looking to have a competitive third-person build-and-shoot game developed for PC using the Unity engine. The game should recreate the core experience of 1v1.LOL — fast-paced 1v1 battles that combine shooting, building, and editing mechanics — but with simple, optimized graphics focused on smooth performance and clean design. The goal is to capture responsive gameplay and tight controls over visual fidelity, creating an experience that feels competitive and lightweight, ideal for browser or low-end PC play. The ideal freelancer should: Be highly proficient in Unity (WebGL and/or PC) Have experience building multiplayer shooters or arena-style games Understand basic building systems (walls, ramps, floors) similar to Fortnite or 1v1.LOL Have experience with networking systems (Photon, Mirror, or similar) Communicate clearly, deliver regular updates, and document progress Core Features to Include: 1v1 online matchmaking system Shooting, building, and editing mechanics Simple maps optimized for fast gameplay Clean UI and basic player customization Lobby system and match timer The project focuses on functionality and gameplay first, not high-end visuals. I’m open to long-term collaboration for ongoing updates, tournaments, and community-driven improvements after the initial version is completed.