This is a MSFS 2024 project for the Fenix a320. I simply need two extras added: a Satcom antenna on the fuselage and window plugs along the cabin randomly to emulate window shades. The base aircraft model itself must remain untouched—you will work in Blender, create the new geometry, UV-map it, apply a realistic texture set, and then position and parent the parts so they export cleanly back into the sim. Level of finish: moderate, with convincing baked textures rather than ultra-dense geometry. I will supply clear reference photos that show dimensions, placement, and the metallic surface look I’m after; use these to match shape and panel lines closely. Deliverables • Blender file with Satcom and window plug meshes, UVs, and metallic PBR textures • Export-ready glTF package (or native MSFS 2024 aircraft XML/CFG entries if you prefer) that lets me drop the parts straight into the texture folder and see them correctly placed. • Quick note on any custom material or LOD settings you applied Everything must compile without errors, line up perfectly on the Fenix A320, and of course leave the original model fully intact. If this sounds straightforward to you, let’s get started—I can provide the references as soon as you’re onboard. The attached image shows the proper position of the satcom. I’m looking for something similar to this: https://flightsim.to/addon/95361/8k-4k-qatar-amiri-flight-a7-mbk-fenix-a320