AR Crowd Management App Development

Замовник: AI | Опубліковано: 25.03.2026
Бюджет: 30 $

Project Overview I am developing a graduation project, an AR-based crowd management and navigation app for stadiums. The core pathfinding logic is already implemented and working in the backend. I need an expert to refine the visual path, fix AR environment issues, and handle the final integration for iPhone 15 Pro. Specific Requirements & Scope: 1. Real-Time AR Path Rendering (User Flow): The system must allow the user to select a destination (e.g., Prayer Room, Gate 4) via the UI. Once selected, the navigation path must instantly render through the mobile camera (AR view) in real-time. The path should be anchored to the stadium floor using AR Foundation and LiDAR for high precision. 2. Path Visuals & Smoothing (Bezier Curves): Implement/Fix Bezier Interpolation to ensure the path is smooth and curved rather than having sharp, jagged angles. Add a Flowing Animation (Texture Offset) to the Line Renderer to guide the user visually. Ensure the material is URP-compatible and glows for better visibility. 3. Technical Bug Fixes: Resolve the "No cameras rendering" error in the XR Simulation/Mobile build. Fix "Missing Script" and compilation errors caused by script renaming or duplicate namespaces. 4. External Integration (Unity as a Library): Assist in bridging the Unity navigation scene with the main app UI (managed in Antigravity). Ensure smooth data passing (Destinations/Coordinates) from the UI to the SahalatNavigator script. Technical Stack: Unity Version: Unity 6 LTS (6000.3.9f1). Platform: iOS (Targeting iPhone 15 Pro). Tools: AR Foundation, URP, C# Scripting.