I’m planning to release a lightweight, addictive puzzle game exclusively for Android and need a developer who can take it from concept to a polished Google-Play-ready build. The core experience revolves around solving progressively challenging puzzles, so a robust level-management system is essential. I will supply the basic game concept, rough wireframes, and sample art; your job is to turn those ideas into a smooth, touch-friendly APK with multiple handcrafted levels that load quickly on most mid-range devices. Key tasks include: • Building the gameplay loop and intuitive controls • Implementing a level selector that can scale from a handful of stages to dozens • Integrating simple sound effects and background music (assets provided) • Optimising performance for Android 8.0 and above • Packaging and signing the app for Play Store submission Unity or native Android with a proven puzzle framework is fine—use whichever lets us iterate fastest. Clean, well-commented source code is a must because I’ll need to add more content over time and possibly expand to features like collectible items or even multiplayer down the road. Please share one or two puzzle titles you have shipped, outline your development timeline, and tell me how you tackle level-design balancing. Looking forward to collaborating and seeing your creative approach to making each stage feel fresh yet progressively more challenging.