I’m looking to have a small-scope, highly replayable 2D mobile game built from the ground up. The focus is on simple, tight mechanics that encourage “just one more round” sessions—think fast loading, intuitive controls, and a clean, minimalist art style that keeps players locked into the core loop. Key requirement The finished game must ship with a fully functional leaderboard system so players can track scores, compare progress, and share milestones. If you prefer a service such as Google Play Games Services, Apple Game Center, or a custom back-end, let me know your approach; I’m open as long as the result is seamless for the player. Online mode PVP included What I expect • A polished APK (or TestFlight build for iOS if you work cross-platform) ready for store submission • Source project files so future tweaks are possible • Basic analytics hooks (session length, retention, top scores) for post-launch tuning • A brief hand-off guide covering build steps and how to reset leaderboards or add new achievements Feel free to propose your preferred engine—Unity, Godot, or another lightweight framework—as long as it delivers smooth performance on modern phones. I value clear communication, rapid iteration, and thoughtful insight into UX decisions that keep the game fun. If you have links to similar titles you’ve built, please share them so I can get a feel for your style and technical depth.