Job: Prepare 200 3D Vehicle Models I need 200 vehicle 3D models in .glb format cleaned and prepared in Blender. Models must be downloaded from free sources such as Sketchfab, Free3D, TurboSquid, CGTrader, etc. Vehicle Types Sedan — 48 SUV / Crossover — 40 Hatchback — 20 Truck / Pickup — 20 Sports car / Coupe — 19 Jeep / Off-road — 15 Minivan — 10 Van (cargo/commercial) — 9 Station wagon — 9 Bus — 6 Semi truck — 4 Total — 200 For Each Vehicle Open the model in Blender and perform the following: 1. Clean up Delete everything that is not the vehicle: • background • floor / ground plane • sky dome • people or characters • any extra objects 2. Rename ALL materials to ONLY these 4 names wheel — tire, rim, brake disc, hub cap light — headlight, taillight, fog light, indicator, light cover glass — windshield, side windows, rear window body — everything else (paint, chrome, plastic, grille, bumper, interior, seats, etc.) If a material is shared between a window and a headlight, split it and assign the correct material. If any part has no material, create one and assign the correct name. Every face must have a material. 3. Center the vehicle Move the vehicle to world origin (0,0,0). The bottom of the tires must sit on the ground plane (Z = 0). 4. Normalize size Scale the vehicle so the longest side equals 4 units. Apply the scale (Ctrl+A → Scale). 5. Direction All vehicles must face the same direction. Quality Requirements • Realistic vehicles only (no cartoon/toy models) • Closed meshes (no holes or missing parts) • All wheels touching the ground plane • Poly count 50k – 500k faces • All textures embedded in the .glb • No external texture files • No duplicate or overlapping geometry Final Deliverable 200 .glb files File names: car_001.glb car_002.glb … car_200.glb All models must be: • cleaned • centered • normalized • facing the same direction • materials named wheel / light / glass / body only.