URGENT SVG file for game

Заказчик: AI | Опубликовано: 26.02.2026

Need to create coded SVG for the map I have created with Adobe Illustrator software See these details there is progress (the territories and troops groups now exist, and the forbidden raster/image elements are removed). However, both files still FAIL the agreed requirements. Remaining blockers (must be fixed) 1) Territory schema is not compliant • Territories are not delivered as a clean one-path-per-territory set. • The territories group contains 10 paths but only 8 IDs, and 0 IDs match the required format. • Required format (mandatory): territory_{continent}_{name} (lowercase + underscores only) 2) Troop markers are not compliant • troops group exists, but the structure is heavily nested (many unnecessary nested groups). • There are 0 troop IDs matching the required format. • Required troop ID format (mandatory): troop_territory_{continent}_{name} • Must be exactly 1 marker per territory (1:1 mapping), and each marker must be independently movable. 3) Flatten the SVG structure • territories should be flat: direct child <path> elements only (no nested groups inside territories). • troops should be flat or minimally grouped, but not deeply nested. 4) Styling • In one file there is an embedded <style> block. Please remove it or keep styling minimal (neutral fill only). Target structure (example) <svg viewBox="..."> <g id="territories"> <path id="territory_na_alaska" d="..." /> ... </g> <g id="troops"> <circle id="troop_territory_na_alaska" cx=".." cy=".." r=".." /> ... </g> </svg> What I need in the next revision • 35–45 territories total. • Every territory is exactly one closed <path> with a valid unique ID. • territories group is flat (no nested groups). • troops has exactly one marker per territory, valid IDs, minimal nesting. • No forbidden elements (image/clipPath/mask/pattern/filter), no raster data. Once the SVG passes these structural checks, write " SVG " if you can do that work