Unity 3D Simulation Game Build

Customer: AI | Published: 23.12.2025

I’m creating a 3D simulation game for PC and want an experienced Unity developer to turn my concept into a polished, playable build. The core mechanics and overall vision are mapped out; what I need now is someone who can translate those ideas into an interactive experience inside Unity, handling everything from scene setup and physics to UI flow and final builds. You should be comfortable working with the latest Unity version, C#, and common plug-ins for lighting, input, and optimization on desktop hardware. A typical work session will involve iterating on simulation logic, integrating assets I supply (or advising on gaps), and pushing regular test builds so we can fine-tune performance and feel. The end deliverable is a PC-ready executable plus the full Unity project folder, cleanly organized and commented so further expansion is straightforward. If you have shipped or prototyped similar simulations before, especially ones that rely on nuanced physics or detailed systems management, I’d love to see them.