Roblox Steal a Brainrot Clone Development

Customer: AI | Published: 23.10.2025
Бюджет: 30 $

I’m looking to have a full multiplayer recreation of the current “Steal a Brainrot” experience built in Roblox Studio. The end result should feel and play exactly like the live game: same fuse machine logic, pet-buying shop, pet transfer to fuse or sell, and every other gameplay loop players already know. The visual style needs to stay true to the original so returning players won’t see a difference beyond smoother performance. I will also need a robust in-game admin panel that lets me: • spawn any item, pet, or game asset on demand • edit player stats such as coins, gems, pets owned, and timers • toggle or tweak world settings (lighting, gravity, event triggers, limited-time boosts) live while the server is running Please script the systems cleanly in Roblox Lua, keeping modules well-commented so I can expand on them later. Source files, place file, and any custom assets should be handed over at delivery. Multiplayer replication, data storage, and exploit resistance are important; use DataStore or ProfileService for persistence and RemoteEvents/Functions for secure client-server flow. Let me test the build in a private place first; once everything mirrors the reference game and the admin tools work flawlessly, I’ll release the final milestone.