I want a lifelike 3D replica of my dog to put in the games I develop in Unreal (FBX required), fully rigged so the skeleton, IK/FK controls and facial blend-shapes make every move feel natural. The style must stay realistic, fur, muscle movement and proportions should match the photos and video references I’ll provide. Once the rig is done, I need a small animation library that I can drop straight into Unreal: • Walk cycle • Run cycle • Sit & idle sit • “Receiving a pet” reaction (lean-in, head tilt) • Tail wag loop • Roll over • Shake/paw offer Clean, game-ready topology, PBR textures and organized file naming are essential. Please send links to past work that shows realistic animal modelling, grooming and animation if possible Deliverables I expect: 1. Native scene file (Maya/Blender), FBX export, and texture sets (BaseColor, Normal, Roughness, AO, Metallic). 2. Animation clips separated, baked and labeled. 3. Ideally documentation on the control rig so I can retarget or tweak actions later. I’ll be available for quick feedback rounds at every milestone—block-out, sculpt, grooming, rig, and each animation pass—so we can keep revisions light and the final product polished. I don’t actually talk like a robot. This was auto generated mostly lol. I have a million more pictures if needed