Realistic City Game Graphic Assets

Customer: AI | Published: 12.04.2026

I’m building a large-scale third-person game where a character can run, drive, and explore a vertical, layered city. To bring this world to life I need high-fidelity, realistic graphics that feel true to an urban setting—skyscrapers, streets, alleyways, overpasses, the whole skyline. The focus is on a believable cityscape: detailed textures, convincing lighting, and natural height variation so players sense depth when they sprint across rooftops or weave a car through traffic. All assets should be optimised for real-time use in a modern engine (Unreal or Unity—whichever pipeline you prefer is fine as long as the final files import cleanly). Deliverables • Modular city environment pieces (buildings, roads, bridges, props) • A drivable car model with interior and exterior detail • A fully-rigged main character ready for running animations • Scene file or prefab demonstrating proper scaling and collision Please keep naming conventions tidy and supply textures in PBR workflow. If you already have a city kit you can adapt, let me know; otherwise I’m happy to review your concept sketches first. Looking forward to seeing a portfolio sample that proves you can hit this realistic style.