I’m producing a short film that blends anime storytelling with a grounded, near-photoreal 3D look. To pull this off I need both the hero characters and the key environments created in one coherent visual language, ready to drop straight into my animation pipeline. What I need • Characters – modelled with clean topology, UV-mapped, textured and rigged for full-range facial and body animation. The look should balance anime proportions with realistic surface detail. • Environments – cinematic-quality scene builds complete with props, PBR textures and lighting references. Optimise for good performance while preserving detail. Preferred workflow involves tools like Blender, Maya, ZBrush and Substance Painter, but I’m flexible as long as the final delivery includes all source files plus production-ready FBX/OBJ exports. Acceptance criteria – Consistent scale, naming and material setup across all assets – No shading or texture errors when rendered in a standard PBR pipeline – Characters deform cleanly through motion tests – Environments hold 24 fps playback on a mid-range GPU Link me to previous work that proves you can deliver this level of realistic-styled anime for both characters and environments, and let’s make this film look amazing.