I have an idea for a mobile-first puzzle game and need a partner who can turn it into a polished, publish-ready app for both Android and iOS. The core experience should be quick to learn, visually clean, and progressively challenging—think daily brain-teaser sessions players can finish in a few minutes but return to for weeks. Here’s what I already know: • Platform: mobile only (Android + iOS). • Genre: pure puzzle—no action elements, just clever mechanics and satisfying problem solving. What I need from you is the full production pipeline: prototyping the core mechanic, building the game loop, designing intuitive UI/UX, creating simple yet appealing art and sound, implementing levels with scalable difficulty, and integrating basic analytics and in-app ads or purchases. Unity, Godot, or another proven mobile engine is fine as long as performance is smooth on mid-range devices. Acceptance criteria: 1. Playable vertical slice demonstrating the main mechanic. 2. Minimum 30 curated levels with clear progression. 3. Polished UI, sound effects, and minimal animations. 4. Build files plus source project ready for store submission. 5. Brief documentation so I can update content or tweak levels later. If you have shipped puzzle titles before, please mention them and note which engine you used. I’m excited to collaborate and iterate quickly until we have something delightful.