I’m building a bite-sized 5 vs 5 shooter for mobile and now need the playable arena: a dense yet streamlined forest map created in Unity 6 using URP. Scope and vision • Theme: forest terrain with natural cover—fallen logs, rocks, and a modest central clearing that drives quick engagements. • Scale: small, promoting two-minute rounds rather than long exploration; think roughly 120 × 120 meters of playable space. • Visual target: medium-detail assets—readable textures and balanced poly counts that still feel lively on screen but keep draw calls low for older Android/iOS devices. Technical focus • Unity 6 URP scene, baked lighting and occlusion culling already configured. • Use LOD groups, texture atlasing, and efficient colliders (mostly primitives) so the map stays under 150 MB memory footprint on a 3 GB RAM phone. • Navigation mesh and clear spawn points for two teams plus neutral objective zones. • No third-party plugins outside the Unity package manager; everything must be free-to-use or custom-made. Deliverables 1. Unity package (.unity scene, materials, prefabs) ready to drop into my existing project. 2. A brief setup note explaining layers, tags, and any custom shaders. 3. Performance report (built with Unity Profiler on a low-tier test handset) that confirms stable 60 FPS. Acceptance criteria • Scene opens without errors in a fresh URP project. • Average in-game FPS ≥ 60 on Adreno 610/GPU Mali-G52 class devices. • Lightmaps, LODs, and colliders properly assigned; no missing references. Once the map passes these checks, I’ll integrate weapons and game logic on my side. Looking forward to adding your forest battleground to the game!