Description Hello ! I’m looking for a reliable, experienced game artist/designer to help on a mobile game. We already have: story, characters, and some elements. and of course the app itself (tech part with placeholders) What we need now is: a Candy Crush-like world map look & polish (and a clear breakdown of what to change when you see what we have actually to give this "walking on a ball" effec and dense Search & Find scenes (modern “Where’s Waldo” vibe but in 3D) I’m looking for someone available to start quickly. 1) World Map — “Candy Crush-like” (critical) We have a map that’s “close-ish” but not there yet. I want someone who can look at Candy Crush, look at ours, and tell us exactly what to change: depth / layering , shading & highlights, materials / texture feel (without noise), color hierarchy & readability, proportions / scale, path + level markers polish, (bonus) suggestions for parallax layers / cut strategy The key here: actionable, concrete instructions. 2) Search & Find Level Scenes (modern Where’s Waldo) We need scenes designed for a mobile “search & find” game. Canvas size Master: 4096×2048 / Downscale: 2048×1024 Per level are 5 characters, 5 objects and a key to find. I have the characters and objects. 3 variants (A/B/C) of the same scene and same overall environment, but the 5 “find” characters and the 5 objects and the key are placed in different spots to randomize the level. Scenes must be busy but highly readable on mobile. Art Direction (to define with you) Our current direction is not fully locked yet — this is part of the job. We’re aiming toward either: - 3D cartoon mobile look, OR - modern western cartoon (very colorful, clean, fun) Your early job about that would be to propose a few options and help us lock a production-ready direction (simple style guide) - maybe one scene in 3D and a variant in cartoon mode so we can have a clear decision about the way we go (DA-wise) Before any big production, we would do a short paid test milestone. To apply, please include - Your approach: how you lock a style + how you produce A/B/C variants efficiently - Availability (this week) + estimated time for the paid test - Your pricing: paid test + pricing per full level (scene + A/B/C variants) Bonus - Mobile game experience (map polish / scene composition) - Ability to suggest a practical parallax/layer cut plan for the map - Clean production process, fast iterations