I want to bring a small-scope adventure to life on mobile devices. The experience should run natively on iOS and Android, rendered in lightweight 3D so it looks modern yet remains performant on mid-range phones. Core loop • A single hero explores a compact overworld, enters two or three short dungeons, collects items, solves simple puzzles, and triggers an end-game cut-scene. • Touch is the only control scheme: tap-to-move, context-sensitive interaction buttons, and swipe-to-camera where needed. No tilt, no virtual joystick. Scope I’m imagining about 15-20 minutes of curated gameplay with stylised low-poly art, basic ambient audio, and UI that feels intuitive on smaller screens. I’m open to Unity or Unreal—whichever allows the fastest prototype and clean deployment to both stores. Source project, builds for each platform, and clear documentation on how to export future updates will be the deliverables. Acceptance checklist 1. Smooth 30 fps+ on devices equivalent to a 4-year-old mid-tier phone. 2. Single-tap install APK and TestFlight file provided. 3. All gameplay fully completable without external controllers. 4. Source code and assets handed over with clear licensing info. If you have an existing framework or asset pack that can speed things up, let me know; keeping the scope “simple adventure” is the priority.