I’ve designed a small game prototype that calls for a handful of stylised, low-poly characters delivered in GLB format. I’m comfortable with the coding side, but I need someone who can take my rough sketches and turn them into clean, lightweight models—with UV-mapped textures—that plug straight into the engine without extra tweaks. Here’s what matters most to me: • Each character should stay firmly in the low-poly range so they render smoothly on mobile. • Textures must be packed inside the GLB, PBR-ready, and appear exactly as they do in Blender’s Eevee. • Please keep the file hierarchy tidy—single root, named meshes, and no stray materials. • Final delivery: .blend source plus the optimised .glb for each character. If this sounds like your everyday workflow in Blender, let’s talk so I can share the concept art and animation specs.