G8F Bone & Morph Rigging - 20/02/2026 07:46 EST

Заказчик: AI | Опубликовано: 20.02.2026
Бюджет: 250 $

I have a Genesis 8 Female that was sculpted in Blender and then brought into Daz Studio, but the eyes, tongue, and face came across without the usual rigging and expressions. I’d like you to add what’s missing so she behaves like a standard G8F in Daz. Here is exactly what I need: • Eye bones – left and right – that let me rotate each eyeball side-to-side and up-and-down from the Parameters or PowerPose panes. • Tongue bones with the same intermediate-level articulation found on the native G8F (base, mid, tip), allowing realistic up/down and side-to-side bends. • Seven new facial morphs: Ahego, Sly, Glare, Unsure, Confused, Flirty, and Teasing. Smooth blending between them is essential because a wide range of expressions is my top priority. I’m aiming for an intermediate level of bone detail: enough joints and weight-painting to look natural in close-ups, but no need for highly granular micro-bones. Keep the rig compatible with the standard Daz Studio ERC setup so I can dial the morphs alongside the default Genesis controls. Once the core work is done I may ask for a couple of additional custom expressions, so please keep your scene files organised for easy tweaks. Deliverables: • Updated .duf figure with new eye and tongue bones, fully weight-painted. • Seven facial morph sliders (.dsf) grouped under Pose Controls > Head > Expressions. • A brief note or video showing where the new controls sit and how to zero them. I will test the figure in Daz Studio 4.22; acceptance is complete when the eyes track cleanly, the tongue bends without mesh tearing, and each expression dials from 0-100% without artifacts or distortion.