My furry avatar is already fully modeled in Blender; what it lacks is a polished, seamless surface that can stand up to high-resolution renders. The current UVs show seams and stretching, and the existing materials feel flat. I need those issues fixed so the character looks believable in close-up Cycles or Eevee shots. The goal To receive a high quality 3D model that is ready for a wide verity of posing within blender for the purpose of generating and distributing HD renders. Here’s what has to happen: • Clean and reorganize the UV layout so joins disappear and texture density stays consistent. • Repaint the entire PBR texture set (Base Color, Roughness, Normal, plus any extra maps you find useful) at 4 K, with no visible seams anywhere on the mesh. • Build a tidy material node tree and a basic three-point light rig inside the same .blend so I can hit F12 and get portfolio-ready images immediately. • The rig needs to allow for advanced posing. Objects to pose include, head, limbs, tail, fingers, toes, eyes brows, eyelids, cheeks, lips, tongue, cheeks, thighs, belly, breasts, buttocks, nipples, genitals, anus. • The breast size of the model needs to be reduced. (Example will be provided) Deliverables 1. The updated .blend file with new UVs, textures, materials, rig, and neatly organized in named collections. 2. All texture maps exported as PNG or TIFF. 3. A quick 1080p turntable render to confirm everything holds up from every angle. (Or high-quality rendered screenshots in order to verify quality across the model.) Acceptance Criteria • No visible seams or texture distortion when zoomed in. • All materials load correctly in Blender 3.6 LTS with zero missing links. • Final render quality matches or exceeds the reference shots I’ll provide after agreement. This is a straight Blender job—no paid plug-ins required. If you’re comfortable with UV optimization, PBR texturing, and for still images, this should be a smooth, clearly scoped project. I have a 3D model already made but the problem is that it's designed for VRchat and Unity based operation. I would like the model edited to become a seamless model. The model is a furry NSFW model so you would need to be okay working on NSFW content. The internals of the mouth, genitals, and anus are modeled in graphic detail and will need to updated as well. The models breasts also need to be reduced. The original model has breast that were much too large for my preference. Right now the tail is a separate asset then the main body and basically bolted on. It's clipping through the main model body and looks good for VRchat but it's not seamless and I want to produce high quality renders with this model. I have a texture that I made in substance painter but that texture needs to be redone to look better then it currently is. I have .FBX and .SPP files for the project.