Casual 2D Cricket Unity Game

Customer: AI | Published: 11.12.2025

I want to publish a light-hearted, pick-up-and-play 2D cricket game built with Unity that runs smoothly on both Android and iOS. The overall vibe should feel casual and easy, so no complicated physics or broadcast-style camera angles—just fast, fun overs that a player can jump into during a short break. Core gameplay • Multiplayer mode is essential. A simple real-time or turn-based setup is fine as long as two players can connect quickly and finish a match without friction. • Touch controls should drive every interaction—swipes or taps for batting, bowling, and field placement. No tilt or virtual joystick layers. Keep the UI minimal so the screen stays uncluttered on smaller handsets. Technical scope • Unity (latest LTS) with C# scripting. • Cross-platform build pipeline: one project that exports to Android (APK/AAB) and iOS (IPA/TestFlight). • Optimised sprites and atlases so devices as old as Android 8.0 and iOS 12 run at 60 fps. Deliverables 1. Complete Unity project with well-commented scripts and organised folders. 2. Tested builds for Android and iOS ready for store submission. 3. Basic lobby or room system that pairs two players and handles disconnects gracefully. 4. Short PDF or Markdown file explaining the project structure, external packages, and how to trigger builds. Acceptance criteria • A first-time user can start a multiplayer match in under 30 seconds. • Average frame-time < 16 ms on mid-range 2019 devices. • All gameplay actions are achievable with one hand using touch only. If you have shipped 2D mobile titles in Unity, especially those that include multiplayer, this should be a straightforward engagement. Looking forward to seeing how you streamline the cricket experience.