Cartoon Props & Verse Mechanics -- 2

Customer: AI | Published: 20.02.2026

I’m building a Fortnite experience in UEFN and need help on two fronts: giving my props a vibrant cartoon look and scripting a few key mechanics in Verse. On the art side, every prop in the map has to feel playful and exaggerated—bold colours, crisp outlines, the whole cartoon vibe. Nothing realistic or gritty here; think of the glossy Fortnite style but with room for your own flair. You’ll receive the raw meshes and, in return, I expect clean, game-ready textures plus the correctly-set material instances so I can drop everything straight into UEFN without extra tweaking. For gameplay, I have three mechanics to put in place: • A HUD health bar that displays clearly and scales on different screen resolutions. • A farm spawner that periodically generates resources players can collect. • A glider system that lets players detach mid-air rather than being forced to land. All logic must be written in Verse, commented for readability, and compiled/tested inside the latest UEFN build so we know it works before hand-off. Deliverables • Textured prop pack in .uasset form, cartoon style, with all source maps (BaseColor, Normal, Roughness, etc.). • Verse scripts for the HUD bar, resource spawner, and detachable glider, each in its own file. • A short README explaining install steps and any exposed variables I can tweak. If you’re comfortable juggling stylised texturing and Verse scripting, let’s talk timeline and milestones—I’m ready to get this live.