AquaSkin Pipe Wrap 3D Visualization

Замовник: AI | Опубліковано: 16.02.2026
Бюджет: 250 $

Project Overview We are developing visuals for a product concept called AquaSkin, a self-sealing pipe wrap that automatically seals small leaks using hydrogel / superabsorbent beads. The mechanism is purely material-driven (no electricity or electronics). We need a freelancer to create physically believable 3D models, animations, and explanatory visuals that clearly communicate how the system works at both: • Macro scale (wrap applied to leaking pipe) • Micro scale (single bead interacting with water) This is not a cinematic animation project — technical realism and simulation credibility are critical. Core Concept (Technical Summary) AquaSkin is a three-layer composite wrap applied around a leaking pipe. Layer Structure: Outer Layer (Structural Containment) High-tensile, non-permeable layer that contains expansion forces. Middle Layer (Active Sealing Layer) Porous matrix containing hydrogel / SAP beads (microspheres) that swell when exposed to water. Inner Layer (Water-Access Membrane) Semi-permeable membrane allowing water to reach beads while retaining beads pre-activation. Mechanism: When water escapes from a pipe crack: • Water contacts beads via inner membrane • Beads hydrate and swell (large volumetric expansion) • Expansion is constrained by outer layer • Swelling generates inward pressure • Beads deform / jam into leak path • Crack becomes filled by dense gel mass (Exact molecular accuracy is NOT required, but physics must look plausible.) Required Deliverables Primary Animation – Wrap on Pipe (Most Important) Create a 3D animation showing: • Pipe segment with visible leak/crack • AquaSkin wrap installed around pipe • Water escaping from crack • Water reaching beads • Beads swelling inside middle layer • Containment by outer layer • Pressure directed inward • Leak being sealed / reduced Camera flow preferred: External view → Cross-sectional cutaway → Sealing sequence Length Target: ~20–35 seconds (flexible) Structural Visualization – 3-Layer Cross Section Clean technical render or short animation showing: • All three layers clearly visible • Dry vs Activated state (side-by-side preferred) • Beads expanded in activated state • Leak path arrows / pressure logic visually clear This should resemble a technical explainer graphic, not marketing art. Micro-Scale Animation – Single Bead Behavior Zoomed-in visualization showing: • Dry bead • Water contact / absorption • Swelling / gel-like expansion • Optional: multiple beads swelling & crowding Focus on believable soft-material behavior. Length Target: ~8–15 seconds (loopable) Optional Still Renders (If feasible) • Wrap applied to pipe (clean product shot) • Labeled layer cross-section • Bead dry vs swollen Software / Simulation Requirement (Critical) We strongly prefer work done in engineering or simulation-capable software, such as: Highly Preferred: • SolidWorks (ideal) • Fusion 360 • COMSOL Multiphysics Other tools acceptable ONLY if physics are simulated realistically: • Blender / Maya with proper deformation simulation Important: Do NOT manually scale objects to fake swelling. Expansion & deformation should appear simulation-driven or physics-consistent. We are prioritizing physically credible motion, not artistic effects. Visual Style Guidelines • Clean, modern, technical aesthetic • Not cartoonish • Simple backgrounds (white/neutral) • Realistic materials where applicable • Smooth professional animation Suggested (not mandatory): • Outer layer – dark/neutral • Inner layer – light/translucent • Beads – subtle color, gel-like when swollen Accuracy Expectations The animation must clearly show: Swelling triggered by water exposure Outer layer containing expansion Pressure directed toward leak Soft / gel-like material behavior Avoid unrealistic effects like melting, welding, or rigid sphere scaling. File Outputs Required • MP4 video (1080p minimum, higher preferred) • High-resolution PNG renders • Source files (for revisions) When Applying, Please Include Software you will use Experience with simulation / physics-based animation Portfolio examples (technical/engineering visuals preferred) Cost estimate Timeline