I want to turn my idea into a playable Android game, starting completely from scratch. The scope includes shaping the core concept with me, designing the art style and UI, coding the gameplay and menus, and preparing the final build for release on Google Play. You are free to work in Unity, Godot, or native Android tools—whichever you feel will give the smoothest performance and quickest iteration cycle. I need solid, maintainable code, visuals that look crisp on a range of screen sizes, and intuitive touch controls. If you have a proven approach to integrating leaderboards, basic analytics, or ad-monetisation, let’s fold that in as well. Key deliverables • A concise game design document we both agree on • Playable prototype for early testing (APK) • Full production build ready for the Play Console, with keystore and versioning set up • All project files and source code, organised and commented The game must pass installation and runtime checks on recent Android versions, and run smoothly on mid-range devices without noticeable frame drops. Submit an outline of your proposed timeline, preferred engine, and any similar titles you’ve shipped so I can see how we’ll tackle this together.